The main aim of this tutorial is to guide you through the process of developing a VR application for surgical planning. This application will leverage 3D models and VR technology to provide a detailed, immersive platform that can help surgeons plan their procedures with greater precision and understanding.
Upon completion of this tutorial, you'll be able to:
This section will guide you through the process of creating a VR application for surgical planning.
In Unity, you can import ready 3D models or create your own. For medical applications, 3D models are often derived from medical imaging such as MRI or CT scans.
Unity has in-built support for most VR headsets. We'll leverage Unity's XR Interaction Toolkit to create interactive VR experiences.
Here's an example of how to set up a basic VR interaction in Unity using C#:
// Import the necessary libraries
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class Grab : MonoBehaviour
{
// Attach this to the VR controller
private XRDirectInteractor xrDirectInteractor;
void Start()
{
// Initialize the XRDirectInteractor
xrDirectInteractor = GetComponent<XRDirectInteractor>();
// Add an event listener for when an object is selected
xrDirectInteractor.selectEntered.AddListener(SelectedObject);
}
// This function is called when an object is selected
private void SelectedObject(SelectEnterEventArgs args)
{
Debug.Log("Object selected: " + args.interactable.gameObject.name);
}
}
In this code snippet, we're creating a simple VR interaction where an object can be grabbed and selected in the VR environment. The name of the grabbed object will be logged to the console.
In this tutorial, we've covered the basics of creating a VR application for surgical planning, including setting up your environment, creating 3D models, and implementing VR capabilities. Now, you can continue refining your application, adding more complex interactions and models.
Create a basic VR environment with two 3D objects. Make these objects grabbable and log their names when selected.
Create a more complex 3D model representative of a human organ (such as a heart). Implement a VR interaction that allows the user to rotate and zoom in/out on this model.
Add a feature that allows the user to "cut" the organ model to reveal its inner structure. This will simulate a surgical cut in a real-world scenario.