Surgical Visualization

Tutorial 4 of 4

1. Introduction

1.1 Brief Explanation of the Tutorial's Goal

The main aim of this tutorial is to guide you through the process of developing a VR application for surgical planning. This application will leverage 3D models and VR technology to provide a detailed, immersive platform that can help surgeons plan their procedures with greater precision and understanding.

1.2 What the User will Learn

Upon completion of this tutorial, you'll be able to:

  • Create 3D models useful for surgical planning.
  • Develop interactive VR experiences.
  • Understand the basics of using VR in a healthcare setting.

1.3 Prerequisites

  • Basic knowledge in Unity and C# programming.
  • Familiarity with Virtual Reality (VR) concepts.
  • Access to a VR headset like Oculus Quest or HTC Vive for testing.

2. Step-by-Step Guide

This section will guide you through the process of creating a VR application for surgical planning.

2.1 Setting up your Environment

  1. Install Unity. We'll use it to create our VR application.
  2. Set up your VR kit following the manufacturer's instructions.

2.2 Creating a 3D Model

In Unity, you can import ready 3D models or create your own. For medical applications, 3D models are often derived from medical imaging such as MRI or CT scans.

2.3 Implementing VR Capabilities

Unity has in-built support for most VR headsets. We'll leverage Unity's XR Interaction Toolkit to create interactive VR experiences.


3. Code Examples

Here's an example of how to set up a basic VR interaction in Unity using C#:

// Import the necessary libraries
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;

public class Grab : MonoBehaviour
{
    // Attach this to the VR controller
    private XRDirectInteractor xrDirectInteractor;

    void Start()
    {
        // Initialize the XRDirectInteractor
        xrDirectInteractor = GetComponent<XRDirectInteractor>();

        // Add an event listener for when an object is selected
        xrDirectInteractor.selectEntered.AddListener(SelectedObject);
    }

    // This function is called when an object is selected
    private void SelectedObject(SelectEnterEventArgs args)
    {
        Debug.Log("Object selected: " + args.interactable.gameObject.name);
    }
}

In this code snippet, we're creating a simple VR interaction where an object can be grabbed and selected in the VR environment. The name of the grabbed object will be logged to the console.


4. Summary

In this tutorial, we've covered the basics of creating a VR application for surgical planning, including setting up your environment, creating 3D models, and implementing VR capabilities. Now, you can continue refining your application, adding more complex interactions and models.


5. Practice Exercises

5.1 Exercise 1

Create a basic VR environment with two 3D objects. Make these objects grabbable and log their names when selected.

5.2 Exercise 2

Create a more complex 3D model representative of a human organ (such as a heart). Implement a VR interaction that allows the user to rotate and zoom in/out on this model.

5.3 Exercise 3

Add a feature that allows the user to "cut" the organ model to reveal its inner structure. This will simulate a surgical cut in a real-world scenario.