Planning a VR Field Trip

Tutorial 5 of 5

Planning a VR Field Trip

1. Introduction

  • Goal: The goal of this tutorial is to guide you through the process of planning a VR (Virtual Reality) field trip using web-based VR platforms.
  • Learning Objectives: By the end of this tutorial, you will understand how to select a VR platform, design an educational VR experience, and prepare your students for the VR field trip.
  • Prerequisites: Basic understanding of virtual reality technology would be beneficial but not required.

2. Step-by-Step Guide

  • Virtual Reality Platforms: There are many web-based VR platforms available like A-Frame, Vizor, Google's VR view, etc. You should choose the one that best meets your needs. A-Frame is recommended for beginners due to its simplicity and strong community support.
  • Designing the VR Experience: Once you have chosen your platform, you need to design the VR experience. It can be a tour of a historical site, a walk through of a scientific process, or an exploration of a geographic location.
  • Preparing the Students: Ensure your students have the necessary hardware and software to participate in the VR field trip. They should also be familiar with navigating the VR environment.

Best practices and tips:
- Keep the VR field trip interactive and engaging.
- Ensure the VR experience is safe, comfortable, and suitable for all students.
- Always test the VR experience before the actual field trip.

3. Code Examples

Example: Creating a basic VR scene using A-Frame.

<!-- This is the beginning of your HTML document -->
<!DOCTYPE html>
<html>
  <head>
    <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
    <!-- Importing the A-Frame library -->
  </head>
  <body>
    <a-scene>
      <!-- This is where you create your VR scene -->
      <a-box position="-1 0.5 -3" rotation="0 45 0" color="#4CC3D9"></a-box>
      <!-- This is a blue box in the VR scene -->
      <a-sky color="#ECECEC"></a-sky>
      <!-- This is the sky in the VR scene -->
    </a-scene>
  </body>
</html>
<!-- This is the end of your HTML document -->
  • This code creates a basic VR scene with a blue box and a grey sky.
  • You can view this scene using a VR headset or a web browser.

4. Summary

  • Key Points: We covered the selection of a VR platform, designing a VR experience, and preparing students for the VR field trip.
  • Next Steps: Explore different VR platforms, create more complex VR experiences, and incorporate VR field trips into your teaching.
  • Additional Resources: A-Frame Documentation, Google VR View

5. Practice Exercises

  • Exercise 1: Create a basic VR scene using A-Frame.
  • Solution 1: Refer to the code example above.
  • Exercise 2: Add more objects to your VR scene.
  • Solution 2: You can add objects using the <a-entity> element. For example, <a-entity geometry="primitive: sphere; radius: 1.25" material="color: #EF2D5E"></a-entity> adds a red sphere to your VR scene.
  • Exercise 3: Create a VR field trip to a historical site.
  • Solution 3: You can use 3D models of the historical site and place them in your VR scene. Make sure to include information about each point of interest.

Tips for further practice: Experiment with different VR platforms and design VR experiences for different subjects. Try to make your VR field trips more interactive and immersive.