This tutorial aims to provide a comprehensive guide on the different 3D modelling tools and techniques. By the end of this tutorial, you will have hands-on experience in creating detailed models using a popular 3D software.
You will learn:
No prior experience in 3D modelling is required. However, basic computer skills and an interest in 3D design are beneficial.
There are various 3D modelling tools available, such as Blender, Maya, and 3Ds Max. For this tutorial, we will use Blender because it's free and widely used in the industry.
Before getting started, let's understand some basic concepts:
In Blender, you can start modelling by creating basic shapes like cubes, spheres, cones, and cylinders. Here's how you can create a cube:
Add -> Mesh -> Cube
.You can modify the shape of a mesh using different techniques like moving, scaling, and rotating.
To move a shape, select it and press G
on your keyboard.
To scale a shape, select it and press S
.
To rotate a shape, select it and press R
.
Blender uses Python as a scripting language, which allows for automation and customization. Here's how you can create and modify a cube using Python in Blender:
import bpy
# Create a cube
bpy.ops.mesh.primitive_cube_add()
# Get the cube
cube = bpy.context.object
# Move the cube
cube.location = (1, 2, 3)
# Scale the cube
cube.scale = (2, 2, 2)
# Rotate the cube
cube.rotation_euler = (0, 0, 1)
In the above code:
bpy
module which contains the functions and classes for Blender's functionality.bpy.ops.mesh.primitive_cube_add()
.bpy.context.object
.location
, scale
, and rotation_euler
properties of the cube.In this tutorial, we learned about different 3D modelling tools and techniques. We created and modified a cube in Blender using both the GUI and Python. These are just the basics and there's a lot more to learn in 3D modelling.
Solutions:
```python
import bpy
# Create a sphere
bpy.ops.mesh.primitive_uv_sphere_add()
# Get the sphere
sphere = bpy.context.object
# Move the sphere
sphere.location = (5, 5, 5)
```
```python
import bpy
# Create a cone
bpy.ops.mesh.primitive_cone_add()
# Get the cone
cone = bpy.context.object
# Scale the cone
cone.scale = (3, 3, 3)
```
```python
import bpy
# Create a cylinder
bpy.ops.mesh.primitive_cylinder_add()
# Get the cylinder
cylinder = bpy.context.object
# Rotate the cylinder
cylinder.rotation_euler = (0, 0, 2)
```
For further practice, try to create more complex shapes and apply different transformations to them.