In this tutorial, we will learn how to create Tween Animations in Flutter. Tween
stands for in-betweening and is a technique in which intermediate frames are created between two images to give the appearance of the first image evolving smoothly into the second image. We will be using one type of Tween animation, which is the ColorTween animation.
After completing this tutorial, you will be able to create a Flutter app with Tween animations, understand how to transition smoothly between two values over a set period, and have a deeper understanding of Flutter animations.
Prerequisites:
- Basic knowledge of Dart and Flutter.
- Flutter SDK installed on your machine.
- A code editor like VS Code or Android Studio installed.
Flutter provides us with the Tween
class which we can use to specify the start and end points of our animations. We can then animate these properties over time using an AnimationController
.
The animation system in Flutter is based on typed Animation
objects. Widgets can either incorporate these animations in their build functions directly by reading their current value and listening to their state changes or they can use the animations as the basis of more elaborate animations that they pass along to other widgets.
A Tween
is defined with beginning and end values (start and end points). This could be a double, a Color, an Offset, or any other type of object that your animation requires.
Tween<double>(begin: 0, end: 1)
The AnimationController
is a special Animation object that generates a new value whenever the hardware is ready for a new frame. It requires a vsync
which makes sure you don’t use unnecessary resources if the app is not currently visible.
final AnimationController controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
);
To create the animation, call the Tween
object's animate
method, which requires the parent AnimationController
object.
final Animation<double> animation = Tween<double>(begin: 0, end: 1).animate(controller);
Let's look at a basic example of a Tween
animation that makes a Flutter logo spin and change color.
import 'package:flutter/material.dart';
void main() {
runApp(
MaterialApp(
home: Scaffold(
body: Center(
child: TweenAnimation(),
),
),
),
);
}
class TweenAnimation extends StatefulWidget {
@override
_TweenAnimationState createState() => _TweenAnimationState();
}
class _TweenAnimationState extends State<TweenAnimation> with SingleTickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 5),
vsync: this,
)..repeat();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget child) {
return Transform.rotate(
angle: _controller.value * 2.0 * 3.1416,
child: Opacity(
opacity: _controller.value,
child: FlutterLogo(
size: 200.0,
),
),
);
},
);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
In this example, we first create our AnimationController
in the initState
method, and start it animating with the repeat()
method. In our build
method, we use the AnimatedBuilder
widget, which rebuilds each time the _controller
's value changes.
In this tutorial, we learned how to create Tween animations in Flutter. We went over the Tween
class, AnimationController
, and how to animate the Tween using the animate
method. After completing this tutorial, you should be able to create and animate your own Tween
animations.
Next, I recommend you try creating different types of animations using Tween
. The Flutter documentation has great resources on this topic.
Solutions:
Tween<double>
with a begin value of 50.0 and an end value of 200.0 to animate the height and width of a Container
.ColorTween
to animate the color of a Container
from red to green.Tween<Offset>
to animate the Transform.translate
of a Container
.Remember to dispose your AnimationController
in the dispose
method to free up resources when they are no longer needed.