Getting Started with Game Development in C++

Tutorial 1 of 5

1. Introduction

Welcome to this tutorial on getting started with game development in C++. The goal here is to introduce you to the world of game development using the power and flexibility of C++. We'll cover fundamental game development concepts and how to implement them using C++.

What will you learn?

  • Basics of Game Development
  • Getting started with C++ for game development
  • Basic game loop
  • Roles and responsibilities of a game developer

Prerequisites

  • Basic understanding of C++ programming language
  • Installed C++ IDE such as Visual Studio, Code::Blocks or any preferred environment

2. Step-by-Step Guide

Let's dive into the concepts involved in game development.

Game Development Concepts

A video game typically involves the following components:
- Game Loop: This is the heart of every game. It's a loop that keeps the game running. It handles user inputs, updates the game state and renders the game.
- User Inputs: These are interactions from the player like keyboard or mouse inputs.
- Game State: This is the state of the game at any given point. It includes everything that's happening in the game world.
- Rendering: This is the process of drawing the game world on the screen.

Now, let's look at how to implement these concepts in C++.

Setting up a Basic Game Loop in C++

Here's a simple game loop in C++:

#include<iostream>
using namespace std;

bool gameIsRunning = true;

void processInput() {
    // Process user inputs
}

void updateGame() {
    // Update game state
}

void renderGame() {
    // Render game state
}

int main() {
    while(gameIsRunning) {
        processInput();
        updateGame();
        renderGame();
    }
    return 0;
}

This is a simple game loop that runs as long as gameIsRunning is true. It processes user inputs, updates the game state, and renders the game state.

3. Code Examples

Now that we have a basic game loop, let's learn to handle user inputs, update game state, and render game state.

Handling User Inputs

We can handle user inputs using the cin object in C++. Here's an example:

void processInput() {
    char userInput;
    cout << "Press 'q' to quit the game...";
    cin >> userInput;
    if (userInput == 'q') {
        gameIsRunning = false;
    }
}

In this code, we ask the user to press 'q' to quit the game. If the user presses 'q', the game stops running.

Updating Game State

Game state can be anything from player's score to the position of game characters. Here's a simple example:

int playerScore = 0;

void updateGame() {
    // For this example, let's increase player's score every time game updates
    playerScore++;
    cout << "Player Score: " << playerScore << endl;
}

In this code, we have a playerScore that increases every time the game updates.

Rendering Game State

Rendering game state is usually done using a graphics library. For simplicity, we'll represent it with a simple cout statement:

void renderGame() {
    cout << "Render Game State..." << endl;
}

This code simply prints a message to represent rendering the game state.

4. Summary

In this tutorial, we've covered the basics of game development in C++, including the game loop, handling user inputs, updating and rendering game state.

Next Steps

  • Learn about graphics libraries like SFML, OpenGL for rendering graphical game state.
  • Learn about physics engines to implement realistic movements.

Additional Resources

5. Practice Exercises

  1. Exercise 1: Create a game where a player's score increases by 2 points instead of 1.
  2. Exercise 2: Add another player to the game. Both players' scores should increase independently.
  3. Exercise 3: Implement a simple collision system. If the scores of both players are equal, print a message saying "Collision Detected".

Solutions

  1. Solution to Exercise 1:
void updateGame() {
    playerScore += 2;
    cout << "Player Score: " << playerScore << endl;
}
  1. Solution to Exercise 2:
int player1Score = 0;
int player2Score = 0;

void updateGame() {
    player1Score++;
    player2Score++;
    cout << "Player1 Score: " << player1Score << ", Player2 Score: " << player2Score << endl;
}
  1. Solution to Exercise 3:
void updateGame() {
    player1Score++;
    player2Score++;
    if (player1Score == player2Score) {
        cout << "Collision Detected" << endl;
    }
    cout << "Player1 Score: " << player1Score << ", Player2 Score: " << player2Score << endl;
}

Tips for Further Practice

  • Experiment with different inputs and game states.
  • Try implementing a basic game like Pong or Tetris.