Welcome to this tutorial on getting started with game development in C++. The goal here is to introduce you to the world of game development using the power and flexibility of C++. We'll cover fundamental game development concepts and how to implement them using C++.
Let's dive into the concepts involved in game development.
A video game typically involves the following components:
- Game Loop: This is the heart of every game. It's a loop that keeps the game running. It handles user inputs, updates the game state and renders the game.
- User Inputs: These are interactions from the player like keyboard or mouse inputs.
- Game State: This is the state of the game at any given point. It includes everything that's happening in the game world.
- Rendering: This is the process of drawing the game world on the screen.
Now, let's look at how to implement these concepts in C++.
Here's a simple game loop in C++:
#include<iostream>
using namespace std;
bool gameIsRunning = true;
void processInput() {
// Process user inputs
}
void updateGame() {
// Update game state
}
void renderGame() {
// Render game state
}
int main() {
while(gameIsRunning) {
processInput();
updateGame();
renderGame();
}
return 0;
}
This is a simple game loop that runs as long as gameIsRunning
is true. It processes user inputs, updates the game state, and renders the game state.
Now that we have a basic game loop, let's learn to handle user inputs, update game state, and render game state.
We can handle user inputs using the cin
object in C++. Here's an example:
void processInput() {
char userInput;
cout << "Press 'q' to quit the game...";
cin >> userInput;
if (userInput == 'q') {
gameIsRunning = false;
}
}
In this code, we ask the user to press 'q' to quit the game. If the user presses 'q', the game stops running.
Game state can be anything from player's score to the position of game characters. Here's a simple example:
int playerScore = 0;
void updateGame() {
// For this example, let's increase player's score every time game updates
playerScore++;
cout << "Player Score: " << playerScore << endl;
}
In this code, we have a playerScore
that increases every time the game updates.
Rendering game state is usually done using a graphics library. For simplicity, we'll represent it with a simple cout
statement:
void renderGame() {
cout << "Render Game State..." << endl;
}
This code simply prints a message to represent rendering the game state.
In this tutorial, we've covered the basics of game development in C++, including the game loop, handling user inputs, updating and rendering game state.
void updateGame() {
playerScore += 2;
cout << "Player Score: " << playerScore << endl;
}
int player1Score = 0;
int player2Score = 0;
void updateGame() {
player1Score++;
player2Score++;
cout << "Player1 Score: " << player1Score << ", Player2 Score: " << player2Score << endl;
}
void updateGame() {
player1Score++;
player2Score++;
if (player1Score == player2Score) {
cout << "Collision Detected" << endl;
}
cout << "Player1 Score: " << player1Score << ", Player2 Score: " << player2Score << endl;
}