This tutorial aims to simplify the concept of move semantics and rvalue references in C++. These features, introduced in C++11, provide a way to improve performance by avoiding unnecessary copying of objects.
By the end of this tutorial, you'll understand:
- The difference between lvalues and rvalues
- What rvalue references are and how to use them
- The concept of move semantics and its significance
- How to implement move constructors and move assignment operators
Prior experience with C++ programming is required. You should be comfortable with the basics of classes and objects in C++.
In C++, values are categorized as either lvalues (locate-able values) or rvalues (right values). Lvalues have a specific memory location, while rvalues are typically temporary objects or values not associated with a specific memory location.
Rvalue references allow a function to branch at compile time (overload resolution) on the condition "Am I being called on an lvalue or an rvalue?" T&&
is an rvalue reference.
Example:
int&& rref = 5; // Correct, 5 is an rvalue
Move semantics enable you to move resources from one object to another, instead of copying those resources, to optimize performance.
class MyClass {
private:
int* data;
public:
MyClass(int size) { data = new int[size]; } // Constructor
~MyClass() { delete[] data; } // Destructor
// Move constructor
MyClass(MyClass&& other) noexcept : data(other.data) {
other.data = nullptr;
}
// Move assignment operator
MyClass& operator=(MyClass&& other) noexcept {
if (this != &other) {
delete[] data;
data = other.data;
other.data = nullptr;
}
return *this;
}
};
In the move constructor and move assignment operator, we take an rvalue reference to MyClass
and steal the resource (data) from it. Notice how we set other.data
to nullptr
to ensure it doesn't get deleted when other
is destroyed.
You've learned about lvalues, rvalues, rvalue references, and move semantics. You've also seen how to implement move constructors and move assignment operators.
To continue learning, explore more about perfect forwarding and the rule of five in C++. Some recommended resources:
- C++ reference
- Stack Overflow C++ questions
What would happen if we didn't set other.data
to nullptr
in the move constructor and move assignment operator of MyClass
?
When other
gets destroyed, its destructor would be called and delete[]
would be applied to data
, even though the original object might still be using it. This would lead to a dangling pointer.
Why do we check this != &other
in the move assignment operator?
This is to handle self-assignment. If an object is assigned to itself and we didn't have this check, we would delete data
before trying to assign it, leading to undefined behavior.
Always provide a move constructor and a move assignment operator to classes managing dynamic memory or other resources.