This tutorial aims to guide you through the process of building and deploying games using Unity, a powerful and widely used game development platform.
By the end of this tutorial, you will be able to:
Unity game development involves three primary stages: Design, Development, and Deployment.
Before you build your game, you need to make sure it's ready for release. This involves:
Unity allows you to build your game for multiple platforms including Windows, macOS, Android, iOS, and more. To do this:
File > Build Settings
.Switch Platform
.Build
.Once your game is built, the next step is to publish it online. You can do this on various platforms like the Unity Asset Store, Google Play Store, Apple App Store, and more.
// Attach this script to your game character
using UnityEngine;
public class CharacterController : MonoBehaviour
{
public float speed = 10.0f; // the speed at which the character moves
// Update is called once per frame
void Update()
{
float moveHorizontal = Input.GetAxis("Horizontal"); // get horizontal input
float moveVertical = Input.GetAxis("Vertical"); // get vertical input
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); // create movement vector
transform.Translate(movement * speed * Time.deltaTime); // move the character
}
}
In this example, we're moving a game character using the Input.GetAxis
method to get input from the user. We then create a movement vector and use the Translate
method to move the character.
This tutorial covered the basics of building and deploying games with Unity. We looked at the Unity game development workflow, how to prepare your game for release, build it for different platforms, and publish it online.
Create a simple game with a moving character and an environment.
Add UI elements to your game such as a start button, score display, and game over screen.
Build your game for a platform of your choice and deploy it online.
For further practice, try adding more features to your game such as enemies, power-ups, and multiple levels.