Building and Deploying Games with Unity

Tutorial 5 of 5

Building and Deploying Games with Unity

1. Introduction

1.1. Tutorial Goal

This tutorial aims to guide you through the process of building and deploying games using Unity, a powerful and widely used game development platform.

1.2. Learning Outcomes

By the end of this tutorial, you will be able to:

  • Understand the Unity game development workflow.
  • Prepare your game for release.
  • Build your game for different platforms.
  • Deploy and publish your game online.

1.3. Prerequisites

  • Basic knowledge of C# programming.
  • Unity installed on your computer.

2. Step-by-Step Guide

2.1. Unity Game Development Workflow

Unity game development involves three primary stages: Design, Development, and Deployment.

  • Design: This is the stage where you design your game characters, environment, and UI.
  • Development: This involves writing scripts (in C#) to control the game characters, environment, and UI.
  • Deployment: This is the final stage where you prepare your game for release, build it for different platforms, and publish it online.

2.2. Preparing Your Game for Release

Before you build your game, you need to make sure it's ready for release. This involves:

  • Testing: Make sure to test your game thoroughly. Check for any bugs and fix them.
  • Optimization: Ensure your game runs smoothly. This includes checking the frame rate and reducing the size of your game if necessary.

2.3. Building Your Game for Different Platforms

Unity allows you to build your game for multiple platforms including Windows, macOS, Android, iOS, and more. To do this:

  1. Go to File > Build Settings.
  2. Select the platform you want to build for.
  3. Click on Switch Platform.
  4. Click on Build.

2.4. Deploying and Publishing Your Game Online

Once your game is built, the next step is to publish it online. You can do this on various platforms like the Unity Asset Store, Google Play Store, Apple App Store, and more.

3. Code Examples

3.1. Example 1: Moving a Game Character

// Attach this script to your game character

using UnityEngine;

public class CharacterController : MonoBehaviour
{
    public float speed = 10.0f; // the speed at which the character moves

    // Update is called once per frame
    void Update()
    {
        float moveHorizontal = Input.GetAxis("Horizontal"); // get horizontal input
        float moveVertical = Input.GetAxis("Vertical"); // get vertical input

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical); // create movement vector

        transform.Translate(movement * speed * Time.deltaTime); // move the character
    }
}

In this example, we're moving a game character using the Input.GetAxis method to get input from the user. We then create a movement vector and use the Translate method to move the character.

4. Summary

This tutorial covered the basics of building and deploying games with Unity. We looked at the Unity game development workflow, how to prepare your game for release, build it for different platforms, and publish it online.

5. Practice Exercises

5.1. Exercise 1: Create a Simple Game

Create a simple game with a moving character and an environment.

5.2. Exercise 2: Add UI Elements

Add UI elements to your game such as a start button, score display, and game over screen.

5.3. Exercise 3: Build and Deploy Your Game

Build your game for a platform of your choice and deploy it online.

For further practice, try adding more features to your game such as enemies, power-ups, and multiple levels.