In this tutorial, we will learn how to launch products using Augmented Reality (AR). This is a powerful way to give users a real-world experience of your products, which can significantly boost engagement and conversions.
By the end of this tutorial, you will be able to create an AR application that can launch a 3D model of a product, allowing users to interact with it in a real-world environment.
AR stands for Augmented Reality, a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. In the context of product launches, AR can be used to create a 3D model of the product that users can place in their environment and interact with.
AR.js is a lightweight library that brings AR capabilities to your web applications. It is easy to use and offers a wide range of AR features. To get started with AR.js, include the following scripts in your HTML file:
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.5/aframe/build/aframe-ar.js"></script>
AR.js supports .glb and .gltf formats for 3D models. You can create these models using a 3D modeling software like Blender. Once you have your 3D model, you can integrate it into your AR application as follows:
<a-scene embedded arjs>
<a-marker preset="hiro">
<a-entity gltf-model="url_to_your_model.gltf"></a-entity>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
The a-marker
element defines the marker that will trigger the appearance of the 3D model. The a-entity
element inside the a-marker
element is where you specify the 3D model to be used.
<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.5/aframe/build/aframe-ar.js"></script>
</head>
<body style="margin : 0px; overflow: hidden;">
<a-scene embedded arjs>
<a-marker preset="hiro">
<a-box position="0 0.5 0" material="color: yellow;"></a-box>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
</body>
</html>
In this example, when the hiro marker is detected, a yellow box will appear on top of the marker.
<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://cdn.rawgit.com/jeromeetienne/AR.js/1.7.5/aframe/build/aframe-ar.js"></script>
</head>
<body style="margin : 0px; overflow: hidden;">
<a-scene embedded arjs>
<a-marker preset="hiro">
<a-entity gltf-model="url_to_your_model.gltf"></a-entity>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
</body>
</html>
In this example, when the hiro marker is detected, a 3D model will appear on top of the marker.
In this tutorial, we've learned the basics of AR and its applications in product launches. We have created a basic AR application using AR.js and integrated a 3D model into the application.
These exercises will give you a deeper understanding of AR.js and its capabilities. As you work on these exercises, remember to experiment and explore different features and options.
Remember, the more you practice, the better you will get. Happy coding!