In this tutorial, we aim to introduce you to a fundamental concept in artificial intelligence (AI): the Heuristic Search. This is a strategy used to search through the problem space where the best path is selected based on the cost function and heuristic.
By the end of this tutorial, you will understand the concept of Heuristic Search, how it works, and how to implement it in a simple program.
Prerequisites:
- Basic programming knowledge, preferably in Python.
- Basic understanding of AI and algorithms.
Heuristic Search is a technique in AI that is used for searching through large amounts of data where exhaustive search is impractical. It uses a heuristic function to guide the search process by providing an estimate of the optimal solution from a given state.
The Heuristic Search algorithm evaluates each node by combining the cost to reach the node and the cost to get from the node to the goal. The node with the lowest total cost is selected for expansion. This process is repeated until the goal node is found.
The A* Search Algorithm is one of the best and popular techniques used for path finding and graph traversals.
# A* Search Algorithm in Python
import heapq
def heuristic(a, b):
return (b[0] - a[0]) ** 2 + (b[1] - a[1]) ** 2
def astar(array, start, goal):
neighbors = [(0,1),(0,-1),(1,0),(-1,0),(1,1),(1,-1),(-1,1),(-1,-1)]
close_set = set()
came_from = {}
gscore = {start:0}
fscore = {start:heuristic(start, goal)}
oheap = []
heapq.heappush(oheap, (fscore[start], start))
while oheap:
current = heapq.heappop(oheap)[1]
if current == goal:
data = []
while current in came_from:
data.append(current)
current = came_from[current]
return data
close_set.add(current)
for i, j in neighbors:
neighbor = current[0] + i, current[1] + j
tentative_g_score = gscore[current] + heuristic(current, neighbor)
if 0 <= neighbor[0] < array.shape[0]:
if 0 <= neighbor[1] < array.shape[1]:
if array[neighbor[0]][neighbor[1]] == 1:
continue
else:
# array bound y walls
continue
else:
# array bound x walls
continue
if neighbor in close_set and tentative_g_score >= gscore.get(neighbor, 0):
continue
if tentative_g_score < gscore.get(neighbor, 0) or neighbor not in [i[1]for i in oheap]:
came_from[neighbor] = current
gscore[neighbor] = tentative_g_score
fscore[neighbor] = tentative_g_score + heuristic(neighbor, goal)
heapq.heappush(oheap, (fscore[neighbor], neighbor))
return False
This code implements the A* Search algorithm, which uses a heuristic to estimate the cost from the current node to the goal. This heuristic helps guide the search process to the most promising node.
You can extend your learning by diving into different types of heuristic search algorithms like Best-First Search, Hill Climbing, Beam Search, etc.
Remember, practice is key to mastering any concept. Happy learning!