Game Development / Unity Game Development

Creating Your First Game in Unity

In this tutorial, you'll create your first game in Unity. You'll apply the concepts learned in the previous tutorial to build a simple game from scratch.

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Section overview

4 resources

Explores game development using Unity, a popular game engine that supports 2D, 3D, VR, and AR game development.

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Creating Your First Game in Unity

1. Introduction

This tutorial guides you through the process of creating your first game in Unity. By the end of this tutorial, you will have a simple 3D game that you can play and share.

You will learn how to:
- Set up a Unity project
- Navigate the Unity interface
- Create and manipulate game objects
- Apply basic scripting to control game objects

Prerequisites:
- Basic knowledge of C#
- Unity installed on your computer

2. Step-by-Step Guide

Setting Up Your Unity Project

After launching Unity, create a new 3D project. Name it "MyFirstGame".

Navigating the Unity Interface

Unity's interface consists of several panes such as the Hierarchy, Scene, Inspector, and Project pane. The Hierarchy lists all objects in the scene, the Scene is where you can visually manipulate objects, the Inspector shows the properties of an object, and the Project pane contains all assets available to your project.

Creating Game Objects

Right-click on the Hierarchy pane and select 3D Object > Cube. This creates a new cube in the scene.

Manipulating Game Objects

With the cube selected, you can use the Inspector pane to change its properties such as position, scale, and color.

Basic Scripting

Right-click on the Project pane and select Create > C# Script. Name it "MoveCube". Double-click on it to edit the script in your code editor.

3. Code Examples

Here's an example of how to make the cube move using a C# script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveCube : MonoBehaviour
{
    public float speed = 10.0f;

    // Update is called once per frame
    void Update()
    {
        float moveHorizontal = Input.GetAxis("Horizontal");
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

        transform.position = transform.position + movement * speed * Time.deltaTime;
    }
}

This script gets the horizontal and vertical input (arrow keys or WASD keys), creates a new 3D vector based on that input, and then moves the cube using that vector and the speed variable.

4. Summary

In this tutorial, you've learned how to set up a Unity project, navigate the interface, create and manipulate game objects, and apply basic scripting to control these objects.

For further learning, consider exploring more about Unity's API, physics system, and how to use prefabs.

5. Practice Exercises

  1. Create a game where the player has to control a ball to reach a goal.
  2. Modify the MoveCube script so that the cube can jump.
  3. Create a game where the player has to dodge incoming obstacles.

Remember, the key to learning programming and game development is practice. So, keep experimenting with Unity and try to create your own unique games!

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